top of page
Project VOID

 

Project VOID is the full-year game development project that I worked on during the last year of my degree at Media Design School. It is a multiplayer space survival game that focuses on exploration, teamwork and construction.

 

Areas of Work include:

Shaders, Image Effects, Particle Effects, Lighting, Cameras, Physics Based Game Mechanics, User Interface, Diegetic User Interface, Networking, Ship Tiling System, Art Co-ordination, Configuration Management, HUD, Oculus Rift Integration, FBM Nebulae, Ship/Module Systems.

Nakomo

 

Nakomo is an original IP created during the Owairakasoft: Winter of Code 2013. It is a Fantasy Role-Playing Game with an oriental setting developed for iPhone and Android.

 

Areas of Work include:

System Architecture, Data Parsing, Rendering, Sprite Animation, User Interface, Menu System, Combat Gameplay, Chatacter Customization, Texture Compression, iOS & Android Deployment.

Other Student Works

 

​​Collection of various projects I worked on developed during the course of study. These works include:

 

  • 2D multiplayer sprite game

  • Physics game / technical demo

  • Networking game / technical demo

  • Graphics framework / technical demo

  • Invertigo, student team project

  • Off Da Railz, student team project

Global Game Jam

 

​​These are the games that I am proud to have helped develop during all of the annual Global Game Jam events that I've attended. These works include:

 

 

 

© Website Layout by EK. Modified by Martin Ponichtera. Proudly created with Wix.com

  • w-facebook
  • LinkedIn Clean
  • github_icon.png
  • Google+ Clean
bottom of page